Card game one thousand




















Each bid must exceed the one before it. If a player passes they may not bid again. Bidding continues until all but one player has passed, they become the declarer. Since points in the deck do not exceed you may not bet over and must have a King-Queen pair to do so. The declarer reveals the three prikup cards in the center and takes them in hand.

After, the declarer discards two unwanted cards, one to each opponent. The three players should all have 8 cards. Now, the declarer has the ability to raise their bid, following multiples of five, or stay.

After the exchange, if an unlucky player has four 9s in hand they may abandon that hand and receive no score. Cards are shuffled and re-dealt. The first trick is led by the declarer, each following trick is led by the winner of the previous trick. At the start, there are no trumps. Hands played while you are on the barrel do not count towards your allowance of zero scores, even if you take no tricks. The cards are not played, but a Russian R, which looks like a " P ", is entered in your column of the score sheet.

Each of the opponents scores 60 points. On the first two occasions when you declare a Rospisat, your cumulative score does not change, but if you declare a third Rospisat, points are subtracted from your cumulative score. If you declare further Rospisats, you lose points every third time that you do so.

When four play, there are only three active players in each deal. In some places it is the player to the right of the dealer who is dealt no cards and sits out of the play. In other places it is the player opposite the dealer who is inactive.

Some play that the inactive player scores 40 points for any ace in the talon, and if the prikup contains a king-queen pair, the inactive player scores the value of this pair. Of course these scores are not awarded if the inactive player is on a barrel. Some play instead that the inactive player scores the point value of any cards in the talon, plus the value of any king-queen pairs. There are numerous variations of the game of Here I will explain those that have been reported to me so far.

Some play that after the cut, the dealer looks at the bottom card of the pack. If it is a jack, he reshuffles and the cards are cut again. However, if he gets a jack on the bottom three times in a row, the dealer loses points and the deal passes to the next player. Some play that if the hand is abandoned three times in a row because some player declares four nines, the dealer loses points and the deal passes to the next player. Some play that the bidder may demand a fresh deal if there are fewer than 5 points in the talon.

Some only allow this when the bid is the minimum points. Some play that any player may demand a fresh deal if the total value of the cards in his hand, after the bidder has passed cards to the opponents, is less than 14 points. Some only allow this provided that the player has not bid above the minimum points. Some allow a player to demand a fresh deal with only three nines. Some allow a fresh deal to be demanded with four nines only if they were all in the player's original hand not if the fourth nine was given to the player by the declarer.

Some do not permit a player to demand a fresh deal with four nines. Some people begin a game with a " gold set ", which is a set of three deals, one by each player, in which the minimum bid is The player to dealer's left must therefore bid at least this amount.

In a gold set, all scores are doubled - for example if you bid and make it, you score ; if you bid and lose, you lose If no one succeeds in their bid during the gold set, another gold set is played. Some players reset all players' scores to zero before replaying the gold set. Some play that a player whose score falls below is silenced.

This player is not allowed to bid, except for the compulsory bid of when he is to the left of dealer. Therefore a silenced player can only score points in other player's games until he emerges again from the silent zone; the only exception is when his compulsory bid of is not overcalled.

It is possible for two or even all three players to be silenced. If all three are silenced then every hand will be played for the compulsory by the player to dealer's left until someone achieves a score better than In some regions, players impose silence below or Some players allow a player to bid more than points, even when not holding a king-queen pair. Some allow a player to bid "blind" - that is, without looking at his hand.

If the winner of the bidding has bid blind, he then looks at his hand, adds the talon cards to it without showing them, gives a card face up to each opponent, and play then proceeds in the usual way. All scores for the hand are doubled. If you begin the auction blind, you may choose to look at your cards at any stage of the auction, after which you are no longer blind, and if you win the auction the card exchange and scoring will be normal.

Some players play with a dark talon : the bidder picks up the cards of the prikup without showing them to the other players. Some play that if the first player bids compulsory and the others pass, the declarer takes the talon without first exposing it. Having looked at the talon the declarer may choose to give up, scoring minus points and giving the opponents 50 each.

This avoids the danger than an opponent might score more by declaring a king-queen pair. Some play that the talon is exposed only when the bid is or more.

For bids up to the bidder takes the talon cards without showing them. Some play that the two cards handed by the bidder to the opponents, so that everyone has eight cards, are passed face up , so that both opponents know what cards were passed. Some play that if the bidder declares a Rospisat', the opponents each score half the amount of the bid, rounded up to the next multiple of 5.

For example if the bid was or they would score 75 each; if it was they would score 80 each. Some round the scores up to the next multiple of 10, so that the opponents would score 80 each in all the above cases. Some for example in South Ukraine only allow the bidder to declare Rospisat' on two occasions during a game.

Some allow each player just one Rospisat' per game declarer scores 0 and oppoinents 60 each and one Spisat' , in which the declarer loses the value of the bid but the opponents score no points. Some allow players to declare Rospisat' as many times as they wish, without ever losing points for doing so.

Some players award points for a set of four aces. The conditions for announcing four aces are the same as for a king-queen pair: the player must first win a trick, and then lead one of the aces to the next trick, while still having the other three aces in his hand.

This announcement does not affect the trump suit. One may occasionally meet players who allow a king-queen pair to be announced by the bidder on the first trick, thus establishing a trump suit from the outset. Some players do not allow more than one player to jump onto the barrel simultaneously.

If two or all three players reach or pass in the same deal, all players trying to jump on the barrel are fined points - their scores become Some play that if a player jumps on the barrel when there is already a player on it, the player previously on the barrel is thrown off and fined points so his score is reduced to points.

Some play that if a player has jumped on the barrel three times, and fell off each time each time having failed to win the game within three deals , then on the third occasion, instead of being fined points for falling off, he loses his whole score, and begins again from zero.

Some players set the barrel at a different level, for example , , or The fine for falling off the barrel remains points. Dmitriy Polovinkin describes a variation from Lviv, Ukraine in which the barrel is set at points and players can stay on it indefinitely.

It is possible for all three players to be on the barrel at the same time. Players on the barrel bid and score normally, except that there is no point bonus for a marriage.

Therefore it is not possible for a player on the barrel to bid or score more than , and when forced to bid it is necessary to take all or nearly all the tricks to succeed. It is possible to win by going over as a result of points scored as a defender against another player's contract.

If the bidder and a defender reach or more on the same deal, the bidder wins even if the defender's score is higher. If the two defenders reach or more in the same deal but the bidder does not, then the player with the higher score wins. If their scores are tied they share the victory.

Some players do not round the scores of players who are on the barrel, but score the exact number of points taken, which considerably reduces the chance of a tie. Some require a player to score more than points to win. In this version, from a barrel of at least points would be required. In some places, a player whose score after a hand is played becomes exactly loses all his points: his score becomes zero.

When there are 2 players, the winner of the bid takes one of the kittys 2 cards each. Both kittys remain face-down until the end of the hand. With 3 players, the winner of the bid takes the 3-card kitty. After that, the kitty is turned over and shown to the other players. Next, the player who took the kitty , has to give two cards to the other players and everybody then has 8 cards. Whenever a marriage is melded, from then on, that suit is trump during the game. The trump suit cards are higher than the other cards, even cards that are technically higher in other suits.

The trump can be changed by melding another marriage — which means there is then a new trump suit. The gameplay consists of many deals. The first card played of a round dictates that all the cards played next must follow suit. When there are 3 players, each player can use a bomb once. It can be used when two players fold and one player is forced to bid If the player decides to use a bomb , the game doesn't start. The player doesn't get negative or positive points.

The other two players get 60 points each. For every trick taken and for every marriage melded, a player receive points. The other two players can get only positive points in the round. The situation changes when one of the players has points.

When there are 2 players, whoever took the last trick gets points for the cards in the kittys. About Help.



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