Sapien game




















In this video I go behind the scenes to show my process and workflow for creating animations and importing them into my custom engine. This time the focus has been on a new mini-map radar view for selecting multiple objects. I've also started working on individual personalities, variations in the motivations and behaviors for nomad tribes, and the ability to recruit nom I've had a nice break, but it's time to get back to work and I've started adding nomadic tribes which pass through the area.

With the addition of farming, seasons, life cycles, genetics, improved AI, house building, full modding support, chickens, hunting, crafting, and a whole bunch more, Was a very productive year. This week I tried to pull back on the rate at which I record videos, but failed miserably so here is another one!

With a continued focus on gameplay, this week I worked on the relationship system, and the re-addition of pregnancy and sapien life stages. Over the past week I've made good progress on the planting and farming mechanic, and you can now plant apples to grow trees. Farming is the next feature I want to work on, but for the planting, growing, fruiting, and harvesting cycles to make any sense, I needed to add seasons.

It went really well and the new varying seasons make the world feel a whole lot mor In this video I show the new map mode that allows quick zooming between space and your sapiens on the ground.

The global map is also now used to locate a starting location and tribe for the game. I'll talk a bit about how the terrain eng In this video I show the new Steam Workshop support, and talk about how the mod environment works for both mod developers and players.

I've also overhauled the particle engine and added a new tag based system for biomes. Rivers can be a bit of a problem with procedural terrain, so instead of trying to calculate rivers on top of perlin noise based terrain, I've instead started with the rivers and built the terrain up from there.

Children are now in the game! Back to gameplay! The skill system is now in place, the crafting system has been overhauled, and it's finally starting to feel like a game. I decided if I was going to support Virtual Reality, then now was the time to make it work.

Over the past few weeks I've been mostly working on pathfinding. This time I've been working on the building mechanics and the crafting of a simple hand axe and stone spear. There are also many little improvements in the UI, especially around the display of tasks that can't be completed.

It's been a busy couple of weeks, with lots of fixes and tweaks, some new UI, and a new method for placing items in the world exactly where you want them. Over the last couple of weeks I've been focusing on making the game more enjoyable to play, with usability improvements and lots of little bug fixes and tweaks. I've also added primitive thatch houses.

Don't forget to wishlist on Steam! What is this game? Will you be able to go to space? Can I beta test? Why did you make your own engine, are you crazy? It is time to explain in more what this game is all about, and what my future plans are.

Hopefully this clears up a few The chickens are back! This time they can move around, run away from near by sapiens, and the sapiens can use small rocks to hunt them. I've also been working on the skill system, adding specializations and changing how tasks are priorit Sapiens now has a shiny new Steam page! A couple of weeks ago, YouTube started featuring the Sapiens 4 years of development summary video. Since then, the game has been getting a huge amount of attention, and the videos have been viewed This month the user interface received a total overhaul, so now every panel and button is rendered as a 3D mesh, and lit in-game.

After about an hour of suffering with terrible performance, I shut it down and came back to PowerShell Studio PrimalScript : "PrimalScript is such a great tool. It was my go-to for any scripting needs, and I still miss using it to this day.

Can't recommend this product highly enough! They just keep delivering. I've literally had my hands on it for two weeks and my life has completely changed Seriously could go on for hours about how great your products are. VersionRecall : "I do believe you have finally shot the blank stare monster when it comes to automated version control.

What is a blocked file and how do I Advanced Blog Searching. New PowerShell modules have either Adding multiple modules into cache Running Custom Actions. Managing Individual Activation Key s How to execute a script from a How to work with resizing forms and My Account. Sapiens EULA. Languages :. Publisher: Majic Jungle. Share Embed. Early Access Game Get instant access and start playing; get involved with this game as it develops. Why Early Access? But as a huge and deep sandbox, the potential for future content is limitless.

The time is right to get the game out there and start getting the community involved, providing feedback, and building mods. There is a lot of potential, so it makes sense to take the time to get it right. So multiplayer will come after the early access launch. Full controller support and VR support are also planned to be completed for the full release.

The full version will also add more later game content, as well as the addition of new mechanics, refinement of the existing experience, and progressing further into future technologies. You can expect to see the addition of boats, fishing, horseback riding and the transport of goods. More interactions with other tribes will be added, with the ability to trade or steal, recruit or fight. Also, expect to move further into the medieval era and beyond with the crafting of metal tools, and more advanced farming and refining processes.

There is already many hours of content to play through. Throughout the early access period and beyond, the direction of development will be driven by feedback and discussions with the community. Sapiens also has a very flexible modding interface using Lua, so members of the community will be able to contribute everything from major game-changing mods to minor tweaks and content, all influencing the game directly.

Add to your wishlist and get notified when it becomes available. View Community Hub. About This Game Evolve your primitive hunter gatherers through thousands of years of technological advancement. Walk the paths beside your people, as you lead from down amongst them.

Find new resources and send your sapiens to investigate, leading to new breakthroughs which unlock new things to build and craft. Instruct individual sapiens to focus on specific tasks, and watch as they learn new skills, making them more valuable to your tribe.



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